Game NPCs that remember places and events via spatio-temporal memory — CLIP image memories plus text memories, running locally on ~3GB VRAM at 1-2s latency.
Using a vector database as memory rather than as search is the kind of reinterpretation that reads as deep engagement with the host's technology. It also demos better than any retrieval metric: an NPC whose behaviour visibly shifts because it remembers a place communicates instantly. Quoting local VRAM use and latency is the other smart move - shipping this inside a game comes down to exactly those two numbers.
Eight winners across two Qdrant hackathons all treat the question of what to remember, and how, as the actual subject.
When something that is not a business problem wins, there is always a mechanism that lands instantly.
Summaries are written by this site. Project pages include demo videos, screenshots and the team's own write-up (videos may autoplay).